Content Inside :
Percentage of Broadcast Frames
Doom all over again?
ACM NetGames, Hawthorne, NY
Wireless Connection Quality
Impact on Contending TCP Throughput
ACM NetGames, Hawthorne, NY
Conclusions
* Hand-held games frequent sends of small data
o Payloads less than 100 bytes
o Inter frame times (non-ACKS) less than 20 msec
o Like PC and console games, but more frequent
* Nintendo DS games similar to each other, while Sony PSP games vary considerably
* Nintendo DS games different than Sony PSP games
o DS games have smaller frames
o Some PSP send mostly broadcast
* Some game phases may adversely affect throughput for contending applications
Future Work
* Multiple-players
o Tested 2, games support 2-8, systems 2-16
* Turbulence during other game phases
o Synchronization phase?
o Size and duration of phases?
* Interaction with other traffic
o Same channel, overlapping channel
* Infrastructure mode
o Wide-Area network (loss, latency …)
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Category : Nintendo, Sony PSP