Content Inside :
Outline
* Background of the Nintendo Wii
* The Wii as a therapeutic tool
* Implementation of the Wii in Occupational Therapy Practice
o Identification of Occupational performance issues (OPI’S)
o Identification of Occupational performance components (OPC’s)
o Goal setting
* Case study
* Conclusion
* Questions
Background of the Wii
* Made commercially available in 2006
* Infra red remote responds to movement in three axis and acceleration
* Feedback – visual, auditory, tactile
* “Non gamer” target market
* Active & social
The Wii as Therapeutic Tool
* Not designed to be a rehabilitation tool
* Complimentary to traditional therapy
* Originally used in long term care setting
* Ease of use for therapists and clients
* Sports package– familiar games that focus on rote memory
* Games and controller can be graded to client’s ability
Therapeutic Process
* OT identify occupational performance issue
* Identify occupational performance components
* Define the goal
* Measurable outcomes: as defined by goals
Targeting OPC’s
* Select an activity
* Identify activity demands (task analysis)
* Consider client’s abilities and interests
* Modify environment and/or activity demands to target component.
* Modify task demands (grading) or environmental components to maintain challenge.
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